

although my implementation may be a bit different. An attempt at bringing back the "heal" key from the original game (it is shown in the help screen, after all). Quick health hotkey, bindable in the Options menu (default is H on the keyboard). This is because GZDoom only renders directional spotlight cones correctly in hardware rendering. Note: the spotlight only renders correctly in hardware rendering in software rendering, it will appear as a normal radial light source. The inventory icon is added as a convenience to players who play with gamepads and don't have enough extra buttons to bind a key to it. Either select the icon in the inventory bar and activate it, or bind a key in the Options menu (default is F on the keyboard). Toggleable head-mounted flashlight, based on what is visible on StrifeGuy's player sprite. Changed the sound of the water fountain to something more pleasant-sounding (can be seen/heard just outside the entrance to the Programmer's Keep in MAP07). When jumping on the spot, the player will now "squat" after falling back to the ground. Will still die in 1 hit, as per the game's original design. For similar reasons to the above, the Oracle's max health has been bumped up to give the impression that it is a powerful being. When Strife is played with an HP bar mod (without this change, merchants will be reported as having a ridiculously high amount of hit points). This is only cosmetic, and mainly for immersion purposes. Merchants' max health lowered to the same amount as the peasants. Applies sprite billboarding for actors that, in my opinion, would benefit from it due to their visual identity: explosions and effects sprites, gibs and metal junk, alarm sprites, ceiling turrets, stalkers, sentinels, the alien spectres, item pickups.

Fix "leave Administration early" dead end" ( ) Like the exit markers, these can be shown either only on the automap, only when the Objectives popup is open, or always. Implementation is currently a little janky and will be improved in future. Show level exit markers on the automap, and optionally on the 3D viewport (bring up the Objectives popup to show them or optionally always show them (set it in the Options menu)). May or may not be compatible with other Strife gameplay mods. Some Time Ago a comet crashed that killed millions, which released a virus that mutated most of the survivors, who are now terrorized by a theocracy that seems to exist to mainly grind people into the dirt for reasons nobody has yet figured out beyond 'they hate everything not themselves.' Here is my attempt at telling the game's story.IWADs supported: Sigil: Quest for the Sigil (1.2-1.31) and Strife: Veteran Edition.Ĭompatible with single player, and with Strife Coop Patch Project ( ) NoodleGuy Fandoms: Strife Quest for the Sigil
